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Libby Peterek
libby@ischool.utexas.edu
LIS 385T
Information Architecture and Advertising
Assignment due: October 22, 2002
Assignment submitted: October 22, 2002
I. Advertising media and history
II. On-line advertising: the new medium
A. Banners and Pop-ups
B. Sponsorships
C. Microsites
D. Brand-based sites
III. The future of Advertising and IA
A. Wireless ad campaigns show results
B. Interactive
C. Location, Location, Location
D. IA - Pathfinder for the Future
IV. IA and Advertising
References
Information Architecture and Advertising
"I do not regard advertising as entertainment or an art form, but
as a medium of information" (Ogilvy, 1983, 7)
Advertising informs current or potential customers about a brand or product
through chosen media. Many disciplines come together to achieve this goal
including, but not limited to, computer science, design, information architecture
(IA), marketing, and psychology. This paper will deal primarily with advertising
and IA's presence within it.
I. Advertising media and history
Technological media and advertising forge a dependent relationship. As
each technological media marker emerges, so does its advertising counterpart.
In the early days of print (c. 18th century), advertising was used primarily
for real estate and political purposes (Admuseum, print). The rise of
radio saw advertisers combine programming with product, e.g. Little Orphan
Annie with Ovaltine. Television's first commercial ran in 1941, for 10
seconds, advertising a seven-dollar watch (TVhistory, first commercial).
Advertising on the Internet proved harder to come by.
In 1994, a law firm by the name of Canter and Siegel posted an advertisement
for green card application assistance to over 7,000 newsgroups. To this
point, the Internet was a method for communication across geographical
barriers only, so Canter and Siegel's posting marked the birth of spam.
The law firm was quickly blacklisted across the Web (Zeff & Aronson,
1997, p. 16). "The Canter and Siegel spam wars occurred just before
Wired magazine launched HotWired with an advertising business model"
(Zeff & Aronson, 1997, p. 17). Among the forerunner advertisers featured
in banner ads were AT&T, IBM, & Pepsi (Zeff & Aronson, 1997,
p. 17). HotWired's success paved the way for the large-scale advertising
campaigns of today's Internet.
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II. On-line advertising: the new medium
On-line advertising provides benefits specific to the medium. Unlike print,
radio, and television, the opportunities for 24-hour run-time, interaction,
and tracking user interest to target a specific audience exist on the
Internet. Additionally, Internet ad placement marks a company's commitment
to current technology and the competition that lies within it. On-line
advertising exists in several different forms, namely, banners and pop-up
ads, sponsorships, microsites, and brand-based sites. The price, motivation,
and success of each of these advertising techniques vary widely.
A. Banners and pop-ups
Banners and pop-up ads are perhaps the most popular advertising techniques
most likely due to their relatively small price tag (Kania, 2001, p. 181).
A banner is "a graphic that holds the image for a site or an advertiser,
usually extending across the entire width of a page" (Whatis, 2001,
Banner Webpage). Banner ads originally appeared at the top of every page
following the print media principle that the first item seen is given
the most attention (Veen, 2001, p. 43). However, the longevity and magnitude
of banner use has conditioned users to simply pass over the top banner
forcing the practice of new placement schemes (Veen, 2001, p. 196). Pop-up
ads are more difficult to ignore because they must be actively dispelled.
Pop-ups are small graphical user interfaces (GUI) that appear when a user
chooses a certain page or link. They are programmed using JavaScript,
allowing a separate window to appear in front of the viewing window (Whatis,
2001, Pop-up webpage). Although both banner and pop-up ads began as static
images, the popularity of dynamic versions has grown.
Static on-line advertising consists of an image beckoning the user to
click. Good IA ensures the destination page makes the same offer as the
banner or pop-up in a manner clear to the user. "Web advertising
studies have found about 20 to 30 percent of web users who click on a
banner ad only to find out that they've been connected to a corporate
home page hit the Back button almost immediately" (Nielsen, 2000,
p. 77). A few bad experiences, i.e. clicking an ad to a meaningless page,
teach the user not to trust banner and pop-ups ads as a whole, regardless
of any future adoption of clean IA. This being the case, advertisers have
turned to dynamic methods - prompting the user to interact. Dynamic banners
and pop-ups elicit a response from the user, many times without forcing
him or her to leave the current page, by means of fill-in and search fields.
Dynamic advertising proves more efficient for both the customer and advertiser.
The customer does not have to click through several pages to meet an end
and the advertiser's user data is a real representation of interest in
the product or brand.
Unicast's "superstitial" is a recent development in dynamic
ad campaigns. "Superstitials combine Flash or other animation technology
with Java programming to deliver video-like Web commercials
with
a 'polite' cache-and-play delivery system
designed to load invisibly
into the browser's cache
it doesn't appear until completely downloaded"
(Whatis, 2001, Superstitial Webpage). Superstitials prove a great example
of the evolution of on-line advertising. Users do not have to wait for
an ad to load, a separate window appears, and the finished product contains
movie-quality streaming media. As one might expect, these high-tech ads
run for high-priced products, i.e. luxury automobiles.
B. Sponsorships
On-line sponsorships consist of the integration of an established web
presence with the sponsor's brand or product (Kania, 2001, p.183). The
site hosting the advertising may be established, the advertiser may be
established, or they may both be established using the principle: two
credible brands are better than one. Typically, the relationship between
site and sponsor is logical and "very effective at building brand
awareness and preference" (Kania, 2001, p. 98). Sponsorships deliver
successful advertising in a seemingly non-intrusive manner by mixing content
with advertising.
Yahoo and Claritin teamed up to present allergen counts for the entire
country on the Yahoo site (Forbes, 2000, p. 83). In the competitive market
of allergy pharmaceuticals, Claritin chose a sponsorship with Yahoo -
a heavy traffic site. Yahoo benefited from the relationship through its
ability to provide extensive allergy services to its audience. The direct
ties between site and sponsor often provide functionality to the user
that would have been lost if the two worked separately.
C. Microsites
As mentioned previously, effective banners and pop-up ads should link
directly to the promotion or product each advertises instead of the corporate
home page. In some cases, this means linking to a microsite. Microsites
are smaller representations of a larger site that exist for special promotions
or products. "Not only do microsites provide dedicated promotional
messages, they can be used to track response to specific promotions, because
marketers can track and analyze the traffic that is specific to the microsite"
(Kania, 2001, p.185). Good IA allows for the user to reach the home site
from the microsite and vice versa to accommodate all the paths that could
lead him or her to the brand.
D. Brand-based sites
Many sites exist to advertise by means of establishing a brand image.
The brand image is built upon the company's "up front value proposition"
and the customers or audience it serves. The "up front value proposition"
identifies the company's value and differentiates it from competitors
(VanDuyne, Landay, & Hong, 2003, p. 238). "Try to find a promise
which is not only persuasive, but also unique" (Ogilvy, 1983, p.
160). The differentiation and uniqueness may be found in the intended
audience, itself. Honda and Cadillac owners are quite different, so should
the brand image of each. Even if the company "knows" its audience,
it is best to conduct research and testing to account for demographic
changes. The style of the brand may depend on it.
The graphic design of the site should prove consistent. "Use the
exact same fonts, colors, graphics, relative positions, and proportions
for the brand image wherever it appears. Studies show that repetition
helps customers recall information" (VanDuyne, Landay, & Hong,
2003, p. 320). Additional considerations should be made with regards to
the speed of the site. Reusing graphics is one option for fast loading
(VanDuyne, Landay, & Hong, 2003, p. 320).
When designing a brand-based site it is important to keep good IA principles
in mind. Navigational flow and descriptors should not suffer because of
flashy graphics. The site's brand means nothing if it is not usable, and
consequently, effective.
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III. The future of advertising and IA
The burgeoning new market of personal digital assistants (PDAs) and smartphones
bring new opportunities for effective advertising via new methods of IA.
Just as the Internet was once an "untapped" resource, so is
wireless communication. "The latest batch of handhelds indicates
an ambitious preparation for the higher data speeds and impressive functionality
that are supposed to characterize the wireless networks of the future"
(Rodgers, Zachary, 2002). Many of the new devices don color interfaces
and Java-enabled browsers opening the arena for more creative ad campaigns.
A. Wireless ad campaigns show results
Unlike the aversion to on-line advertising at its start, wireless advertising
has been well received thus far. Avesair Mobile Marketing Network claims,
"50 advertisers have run hundreds of mobile campaigns with exceptional
results and response rates up to 5%, almost 10 times higher than traditional
online ad campaigns" (Foreman & Bagley, 2002, ). Additionally,
Link + Partner performed market research for beamgate in late 2001, "it's
survey showed that this new form of advertising was not only well received,
but also had very high recognition value: the information tended to stick
in the recipients' minds and generated a strong impulse to make an actual
purchase" (Bludszuweit, 2002). The caveat here is the brevity of
the existence of wireless advertising. The results may be due to novelty;
on-line banners and pop-up ads enjoyed much higher click-through rates
at their launch than they do now. On the other hand, the new functionality
of wireless devices, on both the front and back end, renders comparison
to the on-line environment impossible.
B. Interactive
Placing an ad in the palm of the audience puts a new spin on "interactive".
Avesair, alone, provides several ad formats for placement on the wireless
network besides Wireless Application Protocol (WAP). "These formats
include Short Message Service (SMS), instant messaging, chat, Multimedia
Messaging (MMS), mobile email, and Interactive Voice Response (IVR) to
all major wireless devices including mobile phones, PDAs, and pagers"
(Foreman & Bagley, 2002).
C. Location, location, location
One of the distinct differences between wireless advertising and traditional
on-line advertising is a moving target. This affords advertising new opportunities
for personalization. Siemens Information and Communication Mobile Group
(IC Mobile) has adopted such strategies "allow[ing] carriers and
service providers to take consumers' present whereabouts into account
when advertisements are sent over mobile phones" (Bludszuweit, 2002).
Siemens offers an example of a vacationer atop a ski slope checking the
local forecast, knowing his or her location allows for direct advertising
about "discotheques or sport shops in the area" as well (Bludszuweit,
2002). Advertising proves more effective because it is reaching a geographically
targeted audience. However, possessing the means to specifically target
ads is only part of what makes the campaign a success, the other part
lies in the IA.
D. IA - pathfinder for the future
The current state of the wireless market is a work in progress. When
dealing with a new medium, new rules must be sought out and tested. Capabilities
are useless if the message is not delivered effectively. Enter the Information
Architect. The miniature and mobile nature of the computing device magnifies
the concerns of IA. Some considerations include: the user's mobile or
stationary position, distractions, the wide-range in device functionality,
the absence of comforts like keyboards and mice, users unfamiliar with
devices and clients, potential lack of color interface, and slow connection
speeds (Smith, 2002). "IAs must abandon notions of point-and-click
in favor of click-and-flow" (Smith, 2002). Principles of Internet
IA must be pared down to support the smaller interface and keypad while
still producing effective advertising.
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IV. IA and advertising
The need for good IA in advertising is growing. The ever-declining click-through-rates
of banners and pop-ups prove that traditional on-line advertising has
become ordinary. New methods to bring the brand to the customer and the
customer to the brand must be developed to continue to reap the benefits
of on-line advertising. A major pitfall of on-line advertising is that,
historically, the mappings to a direct payoff weren't correctly linked.
After a couple false tries, the user grows frustrated, and ignores the
easily recognized on-line ad gimmicks. A step forward may include owrking
the advertising into the content of the site so it doesn't look like advertising.
If linked to text the user is interested in, s/he may be more inclined
to search futher.
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References
Admuseum. (n.d.). The american advertising museum advertising timeline.
Retrieved September 18, 2002, from http://www.admuseum.org/museum/timeline/timeline.htm
Bludszuweit, M. (2002, March). Location-based mobile marketing - more
than advertising on mobile phones. Retreived October 16, 2002, from http://www.siemens.com/index.jsp?sdc_rh=null&sdc...
Cronin, M. J. (1995). Doing more business on the internet. New
York: Van Nostrand Reinhold.
Forbes, T. (2000). Webworks advertising. Gloucester: Rockport
Publishers.
Kania, D. (2001). Branding.com. Chicago: NTC Business Books.
Nielsen, J. (2000). Designing web usability. Indianapolis: New
Riders Publishing.
Ogilvy, D. (1983). Ogilvy on advertising. New York: Crown Publishers,
Inc.
Rodgers, Z. (2002, June). Handhelds in the summertime. WirelessAdWatch.
Retreived from http://www.wirelessadwatch.com/news/2002/news20020617.shtml
Smith, S. (2002, October). Mobile: The state of the art. Boxes and
Arrows. Retrieved from http://www.boxesandarrows.com/archives/print/002996.php
TVhistory. (n.d.). 1941 prices. Retreived on September 15, 2002, from
http://www.tvhistory.tv/1941%20QF.htm
VanDuyne, D. K., Landay, J. A., & Hong, J. I. (2003). The design
of sites. Boston: Addison
Wesley.
Veen, J. (2001). The art & science of web design. Indianapolis:
New Riders.
Whatis. (2001). Retrieved September 23, 2002, from http://www.whatis.com
Zeff, R., & Aronson, B. (1997). Advertising on the internet.
New York: John Wiley & Sons, Inc.
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