Anno's Learning Games:
Magic and Math! Logic and Laughs!

Published by Putnam New Media. This product creates a fun and exciting environment in which children can practice problem solving and logic skills. $34.95 ISBN 0-399-24859-5. Windows/Macintosh.


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Content

Mitsumasa Anno is a popular writer and illustrator for children. He has illustrated numerous wordless picture books, full of tiny details for children to discover and explore. His math books are full of exciting games and challenges for children, and are used in school, as well as recreational reading settings.

This engaging program is loosely based on the favorite book, Anno's Math Games. The seven games in the program combine lively animation, cheery music, and silliness with Anno's imaginative methods for learning. Children can play games at varying levels (none of them too easy) to promote higher-level learning. Both readers and non-readers will be able to play these games, since they are designed with a combination of pictures and audio.

After a fun animated introductory sequence the children are presented with a screen of several different pictures that represent different games. These can be clicked on to choose the different games. The games focus on a variety of skills.

Weighing is a game for children to practice measurement, comparisons and problem solving skills. The children are presented with a variety adorable animals, which they may place on the golden scale to compare weights.

Storymaker allows children to create silly, descriptive characters and then listen to a story using their characters. Tangram allows the children to manipulate shapes, by flipping or turning them, to fill in the outlines of images, or create their own pictures. Water Balloons is a coordination game for the eyes and hands. Guess My Rule is a classification game in which the children must sort objects that are alike in some way and decide why they are alike.

Cards allows the child to create his/her own set of cards form a variety of suit choices (pigs, mice, snails, frogs, etc.) and then play a challenging game using the cards and an array of problem solving skills to win. Guessing Machine is similar to "twenty questions," the children think of something and the machine tries to guess clues by asking questions (Is it a person, animal, food...).

Every game contains an icon for a menu screen, a help screen and other games to play within each particular game. Several of the games allow the child to print screens. In Storymaker, the children can print their stories. In Cards, children can print out a whole deck of cards that they have designed. This product comes with three cardboard characters, from the game, that can sit on top of the computer or that the children can play with. [Top of Page]


Special Features

Kriss and Kross, two delightful fellows, lead the children throughout the game. They offer helpful suggestions ("that's too much," "this doesn't seem right," "you can play this card," etc.) and talk to each other during player lapses. For example, Kriss says, "nothing is happening," and Kross replies, "the artist is taking a break." Their silliness certainly adds to the entertaining feel of this product. [Top of Page]

Ease of Use & Audience

Children should not have difficulty moving through Anno's Learning Games. The navigation is a simple point and click method, with pictures to help non-readers. Help screens are located throughout the screens, as well as Kriss and Kross to remind users of what to do ("click here for another game,") or provide needed help to play the game. Recommended for elementary school students (ages 6-10). [Top of Page]

Installation Details

System Requirements: for Macintosh, a Macintosh LC-II, System 7.0 or higher, 13" screen or larger, 4 MB RAM, 256 color monitor, Macintosh compatible CD-ROM drive. Accelerated for Power Macintosh. For MPC (windows), 386SX-25 or better, 4MB of RAM, hard disk, MPC-compatible sound card, CD-ROM drive, Super VGA (640x480, 256 colors) adapter and monitor, Microsoft mouse or 100% compatible, Microsoft Windows version 3.1 or higher, MS-DOS version 3.1 or higher.

Installation: Installation with the Macintosh was as easy as a simple point and click, with no glitches or problems. I was using a Power Macintosh and the whole process went smoothly. [Top of Page]


Other Reviews

Pearson, Gloria. "Anno's Learning Games." CD-ROM News Extra. October, 1994. Page 123.
     
	"Anno's Learning Games is a delightful romp through math 
	 theory.  Even adults will find amusement and will enjoy 
	 playing along with their child." 

May, Mike. "Anno's Learning Games." American Scientist. November/December 1994. Page 577:

	"...provides a novel approach to mathematics and logic, 
	 teaching about them without making it obvious, and
	 entertaining a child in the process.  In addition, our
	 younger reviewers kept coming back for more." 

See also: Spector, Lincoln. "CD-ROMs: What's Hot, What's Not." PC World. February 1995. Page 123:


Review by Kate Slaten: Teacher (eight years experience),
and MLIS student at UT Austin.
Comments to: kslaten@fiat.gslis.utexas.edu
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